Hello and welcome!

Save & Sound is a collective of sound designers & composers based in the Netherlands with an extensive track record in providing sound design, composition, and integration services across a wide variety of game genres. Over the last few years we’ve worked on some wacky, immersive, adventurous, and ambitious titles. Some small, some big, and a few very big, but all of them fun and rewarding.
We believe in having a problem-solving “can do” attitude towards audio development and focus on helping developers get through their audio pipeline without a headache, whether it’s through sound design, vocal production, music production, integration, creative direction, or anything else.
We think that to make a truly great game, the sum of all parts has to be greater than the whole and so we prefer developing close -and preferably long-term- relationships with our partners, which we believe will always create the best possible game.

Interested in working with us?  We're always on the lookout for interesting, crazy, or fun projects of any kind or budget to sink our teeth in to. Please feel free to get in touch!

~ Save & Sound

Our Team


Arjen Schut

A technical powerhouse, Arjen has worked on games for well over 14 years. His expertise ranges from integration to foley recording and can solve a problem before he has had a cup of coffee in the morning (black, no sugar).


Ramon Kerstens

An industry veteran of 12 years who previously worked for Force Field VR and Vanguard Games, Ramon’s work has focused on sound design & composition. His work has been nominated for several GANG and Dutch Game Awards. Only likes rainy days when there’s Netflix involved.



Gijs Driessenaar

A true creative “wunderkind”, Gijs is as passionate about game audio as he is about his love for animals. With a clear sense of aesthetic Gijs blew everyone away with his brilliant work on “Lumini” and we’re very proud to have him on board!


Niels van der Leest

Founder of the Game Audio Squad and an award-winning composer and sound designer, Niels is one of the driving forces behind innovating and solidifying the Dutch game audio community. Niels was one of the main composers in Horizon: Zero Dawn.
He's also a classically trained percussionist who can't stop tapping his fingers, even if you ask him nicely.


Richard Ram

As composer and supervisor of multi-talent sound agency The Solos, Richard has an extensive track record in wrting music for Hollywood trailers and commerical campaigns. Richard is best known for his work on trailers for The “Excorcist” and “Jigsaw”.


Jonathan van den Wijngaarden

With an impessive triple-A record, Jonathan van den Wijngaarden barely needs an introduction. He's the Netherlands most prolific game-composer, having worked on titles such as Star Citizen, Arizona Sunshine and Tom Clancy's End War.
Jonathan is a synth-enthusiast and knows more about Star Wars than anybody realistically should.