"Set thirty years after the destruction of Helghan, Vekta has become a very different place. Rival factions of Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall. As a covert operative, it's up to you to keep the peace."
Arjen was once more hired to support the talented team at Guerilla Games in bringing the Killzone world to life. Resonsibilities included audio integration for the single player campaign and sound design for the multiplayer mode.
Role: Sound Design & Integration - as on-site support of inhouse audio team
Client: Guerrilla Games